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Alisa  Gavinskaia
Alisa Gavinskaia
Art Director|2D Artist - Open for work
Ekaterinburg, Russia

Skills

Art DirectionConcept ArtEnvironment DesignIllustration3D ModelingGame DevelopmentCharacter DesignUI DesignVector IllustrationASO

Software proficiency

Photoshop
Photoshop
Illustrator
Illustrator
3ds Max
3ds Max
Blender
Blender
AutoCAD
AutoCAD
CorelDRAW Graphics Suite
CorelDRAW Graphics Suite
Unreal Engine
Unreal Engine
Unity
Unity
Aseprite
Aseprite
Tiled
Tiled
Figma
Figma
Notion
Notion

Productions

    • Video Game
      Defender's Quest 2: Mists of Ruin
    • Year
      2023
    • Role
      Level Artist / Environment Artist
    • Company
      Level Up Labs
    • Mobile Game
      Zombie Counter Game
    • Year
      2023
    • Role
      Art Director
    • Company
      MidHard Games
    • Video Game
      Quasar Force
    • Year
      2022
    • Role
      Art Lead
    • Company
      Big Forge Games
    • Mobile Game
      Bomber.io
    • Year
      2022
    • Role
      Art Director
    • Company
      MidHard Games
    • Mobile Game
      Pirate Bomber
    • Year
      2021
    • Role
      Art Director
    • Company
      MidHard Games
    • Mobile Game
      Solitaire Tripeaks
    • Year
      2020
    • Role
      Concept, Character, Environment Artist
    • Company
      MidHard Games | Azur Games
    • Mobile Game
      Dwarven Elevator
    • Year
      2019
    • Role
      Marketing Creatives Artist
    • Company
      EmAll Studio

Experience

  • Art Director at LLC Mint Technologies
    Moscow, Russia
    June 2023 - Present

    Creating style guidelines, moodboards, project docs and narrative works.

    Managing 2D and 3D pipeline in casual games.

    Developing visual ideas, concepts, UI, promo art, polishing and overpainting final style of the project.

    Close work with producers, animators, game designers, and programmers.

    Working with Unity.

  • Level Artist / Environment Artist at Level Up Labs
    Bryan, Texas
    February 2023 - October 2023

    Working on Defender's Quest 2: Mists of Ruin

    https://store.steampowered.com/app/252190/Defenders_Quest_2_Mists_of_Ruin/

    https://www.defendersquest2.com/

    Creating and polishing environment art (backgrounds, textures and props) based on concepts from the art department.

    Developing the composition and logic of filling levels based on schemes from the level designer.

    Creating levels in Tiled and integrating produced art into it.

    Optimization of maps in accordance with game situations and level design requirements.

  • Lead of Art Department / Art Lead at Big Forge Games
    Dubai, Dubai Silicon Oasis, United Arab Emirates
    March 2022 - January 2023

    https://www.bigforgegames.com/

    Leading and building a team. Mentoring and managing.

    Creating concepts and developing visual ideas, polishing overpaintings, photobushing and feedbacks.

    Creating Style Guidelines, moodboards, Project Docs and narrative works.

    Managing 2D and 3D pipeline in casual and midcore games. Working with Unity and Unreal Engine.

  • Head of Art department at MidHard Games
    Moscow, Russia
    June 2020 - August 2023

    https://midhard.com/

    Leading, managing, recruiting, interviewing and building team.

    Mentoring Artists and UI designers.

    Creating style guidelines, moodboards, project docs and narrative works.

    Managing 2D and 3D pipeline in hypercasual, casual and midcore games.

    Developing visual ideas and key concepts, UI, promo art, stickers, animations, polishing and overpainting final style of the project.

    Close work with producers, animators, game designers, programmers, narrative designers, and PR team.

    Working with Unity.

  • Lead Artist at MidHard Games
    Moscow, Russia
    May 2019 - July 2020

    https://promo-games.com/

    https://promo-games.com/

    Recruiting and interviewing. Leading and building team. Mentoring Junior Artists and UI designers.

    Creating concepts, UI, web design, icons, objects, characters, environment, animations, promo art and developing visual ideas, style and team guidelines, project docs, delivering ideas, polishing.

    Close work with animators, game designers, programmers, narrative designers, and PR team.

    Working with Unity.

  • 2D Artist at Freelance
    Ekaterinburg, Russia
    July 2012 - May 2019

    https://promo-games.com/

    Creating web and product design, characters, environment, hand crafted brooches.

    Working with private customers.